Last tomato

Create a 15-second continuous real-time PC RPG gameplay capture, 16:9, 720p. Clearly rendered 3D videogame characters and environments, believable in-engine animation, controllable third-person follow camera from behind the player. No cinematic edits, no slow motion, no close-up cutaways, no live-action actors. Original characters and world, no existing franchise characters or logos. Consistent character, costume, weapon and environment throughout. Physical contact and readable causal action; enemies react only after attacks connect. Compose main action in the center 70 percent, reserving screen edges for a UI overlay added later. Render the world ONLY, no text, no HUD, no letters, no subtitles, no watermark, no interface. The action must finish within 15 seconds. Warm welcoming stylized 3D multiplayer fantasy farming game, soft colorful rounded shapes, inviting afternoon lighting. Original adult farm girl, curly dark hair, straw hat, mustard overalls, cream shirt, small green backpack. A tomato patch stands only three steps from a wooden produce stall. A friendly original elderly vendor in blue apron waits behind stall, another villager strolls in background. 0-3: player stands between stall and patch, vendor gestures toward an empty small delivery basket. 3-6: player steps to patch, bends and plucks one ripe red tomato, holding it visibly in right hand. 6-10: she walks the short distance to the stall with the tomato, camera follows smoothly. 10-12: she puts tomato into vendor basket, vendor takes basket and nods. 12-15: vendor hands her a small coin pouch, she receives it and gives a happy wave. Tomato must visibly travel from plant to hand to basket, no magical disappearance; continuous cozy third-person gameplay.